Farthood is the narrative turned playable. The name says it: fart + Robinhood. Build a pixel island, raise the Farthood Tower to Lv.100, command legendary leaders, hatch a guardian dragon, and mine $FART on-chain every week.
Villagers farm gold, pick elixir, fish, and herd. Everything you place has power, and power is what the weekly mine pays.
Your player level is a building. It visibly evolves every 10 levels: windows, balconies, an eternal flame, gold trims, crystal, and finally a crown with a golden aura.
Cyrus, Genghis, Cleopatra, Ragnar and more, in four rarities with 40 wardrobe pieces each. Slot five into your active squad, send them on timed tasks, awaken them to five stars.
Six wall tiers from timber to molten obsidian, upgraded one by one or all at once. Archer towers watch the coast from Lv.50. Everything trades with its level intact.
At Tower Lv.100 the dragon goes on sale. Five forms, from Gas Whelp to Elder Obsidian. It circles your island, breathes fire, and naps on the tower.
A flat 2,500,000 every week for 80 weeks, paid from a vesting contract that no one can accelerate. Split 10 percent equally, 80 percent by the square root of power, 10 percent by activity.
Eligibility gates, daily drop caps, diminishing luck, locked bonuses that can never be withdrawn. The economy survived a 16-week bot-fleet simulation before you ever saw it.
Launched on Nulify. 80 percent goes straight to the liquidity pool. The other 20 percent is locked in a vesting contract that releases 1 percent of supply every 30 days for 20 months, and every token it releases goes into mining rewards. No team wallet, no stealth mint, no early unlock.
Every week pays the same. There is no decay curve to front-run and no way to top the pool back up: the schedule is immutable, there is no admin key, and the tokens can only move to one address on one timetable. When the 200,000,000 is gone, mining emission is over.
The pool charges a dynamic fee of 1 to 5 percent, split 90 percent to the project and 10 percent to the launchpad. Half of the project's share buys $FART back off the open market; the other half pays for servers, tooling, and building the game. Fees are not a second emission: nothing new is minted, ever.
The $FART price is indexed live from the on-chain pool; premium items re-quote at the index. In-game $FART maps one to one to the token. Bonus $FART (welcome, quests, promos) is locked: spendable on the island, never withdrawable. Only mined and earned $FART leaves the game.
Real screenshots from the live build.
Yes. Everything in the game can be reached by playing. Deposits buy gems, a convenience currency for speed and summons, and gems never convert back to money.
Bonus $FART from the welcome package, quests, and promos. You can spend it on anything in the game, but it can never be withdrawn. Only mined and earned $FART is withdrawable.
Join manually each week once you pass the gates: Tower Lv.30, a 7-day-old account, 5,000 mining power, and 5 opened leader boxes that week. The pool is a flat 2,500,000 and splits 10 percent equally, 80 percent by the square root of power, and 10 percent by activity.
From the vesting contract, not from minting. It holds 200,000,000 $FART, which is 20 percent of supply, and releases 10,000,000 every 30 days for 20 months. The schedule is set at deploy and is immutable: no admin, no early release, and the tokens can only ever go to one address. The game spends that unlock at 2,500,000 a week for 80 weeks, then mining emission is finished for good.
It flattens whales: one hundred times the power earns ten times the share, not one hundred. Caps and gates handle the rest, and the numbers were validated in a 16-week adversarial simulation.
Yes. $FART is live on Robinhood Chain at 0x1e8e2Dd82aC912E8A853E9bFF946Bc88bB708A81, launched through Nulify with a fixed 1B supply: 800,000,000 into the pool and 200,000,000 into the vesting contract, in the same transaction. The token contract is verified on Blockscout and the vesting contract holds its full 200,000,000. Everything in the game maps one to one to the token, so nothing resets.